;;;
Amount;input;;
Percent Increase;input;;
Percent Increase;input;;
Amount;input;;
Amount;input;;
Percent Increase;input;;
;;;
;;;
;;;
;;;
;;;
Amplifier (max 4);input;;
Amplifier (max 4);input;;
;;;
;;;
Amplifier (max 4);input;;
Amplifier (max 4);input;;
;;;
;;;
Amplifier (max 4);input;;
Amplifier (max 4);input;;
;;;
;;;
;;;
;;;
;;;
;;;
;;;
;;;
;;;
;;;
;;;
;;;
Ticks to Prime For;input;;
;;;
Radius;dropdown-4;;
;;;
Percent Lost;percentage;;
Percent Regained;percentage;;
Effect;sound;;
;;;
;;;
Item Received;resource;Amount Recevied;input
Item Lost;resource;Amount Lost;input
Projectile;loadable;;
Projectile;loadable;;
Potion Effect;potion_effect;Duration;duration
Potion Effect;potion_effect;Duration;duration
Potion Effect;potion_effect;Duration;duration
Potion Effect;potion_effect;Duration;duration
Potion Effect;potion_effect;Duration;duration
Potion Effect;potion_effect;Duration;duration
Potion Effect;potion_effect;Duration;duration
Amount Added;input;;
Value;input;;
Amount Added;input;;
Value;input;;
Amount Added;input;;
Value;input;;
;;;
;;;
;;;
;;;
;;;
;;;
;;;
;;;
;;;
;;;
;;;
;;;
;;;
Amplifier (max 4);input;;
Amount;input;;
Points Gained;input;;
Points Gained;input;;
Levels Lost;input;;
Radius;no_knockback_distance_radius;;
Times the Player Should Gain 4 Health;input;;
Levels Gained;input;;